• Joined on 2026-01-25
phatch pushed to main at phatch/reikhelm 2026-06-19 07:03:40 +00:00
1a712e0c22 feat(deepfall): live 6-agent playtest + playtest-driven fixes
c2420f8cd6 docs(deepfall): rulebook + 6-player scaling (sim-validated)
Compare 2 commits »
phatch pushed to main at phatch/reikhelm 2026-06-19 04:49:46 +00:00
277c158378 feat(deepfall): board-game design + balance-by-bot simulator
phatch pushed to main at phatch/reikhelm 2026-06-16 05:18:00 +00:00
a86b52b4c5 docs(pipeline): iteration-4 QA sweep + strength-0.70 finding
phatch pushed to main at phatch/reikhelm 2026-06-16 05:17:22 +00:00
b661989d4b fix(pipeline): bake strength 0.85→0.70 (kills ceiling blowout)
phatch pushed to main at phatch/reikhelm 2026-06-16 04:24:38 +00:00
3773ac2ad7 docs(pipeline): iteration-3 end-to-end validation + campaign re-bake notes
phatch pushed to main at phatch/reikhelm 2026-06-16 03:58:16 +00:00
5506c38a51 fix(render): kill blown highlights + phantom doors (GPU-verified)
phatch pushed to main at phatch/reikhelm 2026-06-16 03:19:06 +00:00
e0cbd3d66b feat(pipeline): A/B mode for strength sweep (old-vs-new depth maps)
phatch pushed to main at phatch/reikhelm 2026-06-16 02:25:50 +00:00
53cd1023e0 feat(pipeline): strength-sweep harness + reliability findings doc
018909b2cd fix(render): full-range per-frame depth normalization for FPV ControlNet
Compare 2 commits »
phatch pushed to main at phatch/reikhelm 2026-06-16 01:11:15 +00:00
df02911a1b feat(world): procedural overworld generator — continents, climate, rivers
phatch pushed to main at phatch/reikhelm 2026-06-12 06:37:11 +00:00
a12bcbbcad feat(art): re-bake the DESCENT campaign through the rev-2 pipeline
acc8137f4a fix(pipeline): kill dither speckle + atlas geometry lies (post-playtest)
Compare 2 commits »
phatch pushed to main at phatch/reikhelm 2026-06-12 05:31:00 +00:00
5813ee3b5a feat(game): REIKHELM: DESCENT — playable first-person roguelike
phatch pushed to main at phatch/reikhelm 2026-06-03 19:34:14 +00:00
57dba5e149 feat(combat): order-of-magnitude slowdown — fights now ~20-30s
phatch pushed to main at phatch/reikhelm 2026-06-03 18:46:52 +00:00
902a233229 feat(combat): playable browser front-end + AI monster portraits
phatch pushed to main at phatch/reikhelm 2026-06-03 18:13:14 +00:00
5055feb4c3 feat(combat): deterministic combined-pool combat engine + sim + analysis
phatch pushed to main at phatch/reikhelm 2026-06-03 05:51:17 +00:00
e112ef5ee9 docs(combat): harden spec after two critic passes
phatch pushed to main at phatch/reikhelm 2026-06-03 05:40:54 +00:00
35c544e931 docs(combat): design spec for combined-pool combat system experiment
phatch pushed to main at phatch/reikhelm 2026-06-03 04:16:53 +00:00
ae67ad2ffa docs: add root README — sandbox model + folder-per-experiment convention
phatch pushed to main at phatch/reikhelm 2026-06-03 04:12:14 +00:00
ed00e31009 feat(render): real-geometry depth export + first-person explorable atlas
e3a30f6962 feat(tools): AI-render → pixel-art pipeline (depth render + Primordyn dither)
0aec5e927d feat(core): room theming — RoomThemer classifier + themed renderer (10th pass)
e3501a02f3 chore(core): drop unused RegionId imports in pass tests (clippy --all-targets clean)
00502153f3 feat(core): items & creatures — entity layer + EntityPlacer (9th pass)
Compare 10 commits »
phatch created branch main in phatch/reikhelm 2026-06-03 04:12:13 +00:00
phatch created repository phatch/reikhelm 2026-06-03 04:11:39 +00:00