Adds the design for a live browser-based dungeon generator: reikhelm-core compiled to WASM (after dropping the unused rand dep), a thin reikhelm-wasm bridge, and a vanilla-JS/Canvas atmospheric renderer driven + screenshotted via Playwright. Plus C2: room shape variety (rect/octagon/ellipse/plus) to escape rectangular rooms. Aesthetic target: atmospheric + polygonal. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| 2026-05-28-procgen-map-core | ||
| 2026-05-30-browser-viz-and-organic-dungeons/spec | ||
| conventions.md | ||