Renderer-only: low-frequency stone mottling (per ~4x4 block) with faint grain instead of high-frequency per-cell noise; room glow now warms toward amber so lit chambers read as torch-lit while corridors fall to shadow. Stronger room/corridor light contrast. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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