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Parley Hatch d6dc354a1f polish(web): calmer stone texture + warm torchlight pooling
Renderer-only: low-frequency stone mottling (per ~4x4 block) with faint grain
instead of high-frequency per-cell noise; room glow now warms toward amber so
lit chambers read as torch-lit while corridors fall to shadow. Stronger
room/corridor light contrast.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 00:18:15 -06:00
.dev docs(spec): address critic findings on viz playground spec 2026-05-30 23:48:27 -06:00
reikhelm-core feat(core): polygonal room shapes (rect/octagon/ellipse/plus) 2026-05-31 00:16:45 -06:00
reikhelm-viz feat(viz): enter a specific seed (S to type, Enter to apply) 2026-05-28 22:53:03 -06:00
reikhelm-wasm feat(wasm+web): live browser dungeon playground (WASM core + atmospheric renderer) 2026-05-31 00:07:24 -06:00
reikhelm-web polish(web): calmer stone texture + warm torchlight pooling 2026-05-31 00:18:15 -06:00
.gitignore feat(wasm+web): live browser dungeon playground (WASM core + atmospheric renderer) 2026-05-31 00:07:24 -06:00
Cargo.lock feat(wasm+web): live browser dungeon playground (WASM core + atmospheric renderer) 2026-05-31 00:07:24 -06:00
Cargo.toml feat(wasm+web): live browser dungeon playground (WASM core + atmospheric renderer) 2026-05-31 00:07:24 -06:00