Each player picks ANY avatar from a combined 16-emoji roster (8 sparkle + 8 shred); their color, move sound, and particle FX follow that avatar's CAMP, so one nibling can rock unicorns/rainbows while the other brings skulls/metal. A 3-way STAGE selector (Sparkle / Shred / Mixed) sets the global backdrop, fonts, and winner vibe. Camps and stages are orthogonal, driven by CSS custom properties (.camp-* and [data-stage]). - Combined avatar grids for both players with a same-avatar guard - Per-camp Web Audio SFX (sine chimes vs sawtooth power chords) + mute toggle - Per-player glow on displays, scoreboard, and board pieces; winner screen adopts the winner's camp; screen shake on shred moves; themed celebration - Persist names/avatars/stage/scores/mute via localStorage; reset-scores button - Fix nested-scroll / clipped-top bug (center with margin:auto, not flex + max-height); no horizontal overflow 320px-desktop; SVG favicon - Keyboard-navigable board, ARIA roles, live status, prefers-reduced-motion - Containerize for OrbStack: Dockerfile (nginx:alpine), nginx.conf (gzip + cache/security headers), docker-compose.yml — one command on :8080 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
17 lines
206 B
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17 lines
206 B
Text
# OS / editor cruft
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.DS_Store
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Thumbs.db
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*.swp
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.idea/
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.vscode/
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# Test / tooling artifacts
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/screenshots/
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.playwright-mcp/
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node_modules/
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*.log
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# Local Claude config + tooling artifacts
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.claude/
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*.png
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*.jpeg
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