Actually fix no-scroll: fixed-centered card scaled to fit + cache busting

My previous 'no scrolling' commit didn't actually work — two real bugs:

1. Stale assets: nginx cached css/js for a week (max-age=604800), so after
   a redeploy returning visitors kept the OLD stylesheet/script and never saw
   the fit logic. Switched assets to Cache-Control:no-cache (tiny files, 304s)
   and added ?v= query strings to bust the existing week-long cache.

2. Bad centering geometry: grid-centering pins an over-tall card to the top,
   and .winner-card re-declared position:relative, overriding the fix. Now the
   card is position:fixed at 50%/50% and fitActiveScreen() folds the fit scale
   into one transform: translate(-50%,-50%) scale(fit). Removed the winner-card
   position override and switched the screen fade to opacity-only (a transform
   on .screen would capture the fixed card and break centering).

Verified in real Chromium against the container — setup, game, AND winner all
show fits:true / scrolls:false at 1366x640 (short laptop), 375x667, and
360x640 (small phone). No scrolling on any screen at any size.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Parley Hatch 2026-05-31 19:00:32 -06:00
parent aa2c3b989d
commit 450d46c55d
4 changed files with 33 additions and 12 deletions

View file

@ -8,7 +8,7 @@
<link rel="preconnect" href="https://fonts.googleapis.com"> <link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin> <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Bebas+Neue&family=Fredoka:wght@500;600;700&family=Metal+Mania&display=swap" rel="stylesheet"> <link href="https://fonts.googleapis.com/css2?family=Bebas+Neue&family=Fredoka:wght@500;600;700&family=Metal+Mania&display=swap" rel="stylesheet">
<link rel="stylesheet" href="style.css"> <link rel="stylesheet" href="style.css?v=5">
</head> </head>
<body> <body>
<!-- Animated backdrop: stars (sparkle) + embers/lightning (shred); both show on mixed --> <!-- Animated backdrop: stars (sparkle) + embers/lightning (shred); both show on mixed -->
@ -165,6 +165,6 @@
</div> </div>
</div> </div>
<script src="script.js"></script> <script src="script.js?v=5"></script>
</body> </body>
</html> </html>

View file

@ -8,12 +8,15 @@ server {
gzip_types text/css application/javascript image/svg+xml; gzip_types text/css application/javascript image/svg+xml;
gzip_min_length 256; gzip_min_length 256;
# Static assets: cache for a week (filenames are stable for this app). # Assets use stable filenames and we redeploy in place, so revalidate on
# every load (cheap tiny files, 304s) instead of caching for a week.
# A week-long cache here means redeploys leave returning players on stale
# CSS/JS until expiry; no-cache avoids that footgun.
location ~* \.(css|js|svg|png|ico)$ { location ~* \.(css|js|svg|png|ico)$ {
add_header X-Content-Type-Options "nosniff" always; add_header X-Content-Type-Options "nosniff" always;
add_header X-Frame-Options "SAMEORIGIN" always; add_header X-Frame-Options "SAMEORIGIN" always;
add_header Referrer-Policy "no-referrer-when-downgrade" always; add_header Referrer-Policy "no-referrer-when-downgrade" always;
add_header Cache-Control "public, max-age=604800"; add_header Cache-Control "no-cache" always;
} }
# HTML entry point: always revalidate so redeploys show up immediately. # HTML entry point: always revalidate so redeploys show up immediately.

View file

@ -442,12 +442,17 @@ function fitActiveScreen() {
const card = screen.querySelector('.card'); const card = screen.querySelector('.card');
if (!card) return; if (!card) return;
// offsetWidth/Height ignore transforms, so we always read the natural size. // offsetWidth/Height ignore transforms, so we always read the natural size.
// offsetWidth/Height are layout sizes (they ignore transforms), so we
// always measure the card's natural size even after a prior scale.
const w = card.offsetWidth; const w = card.offsetWidth;
const h = card.offsetHeight; const h = card.offsetHeight;
if (!w || !h) return; if (!w || !h) return;
const margin = 16; // small breathing room around the card const margin = 16; // small breathing room around the card
const scale = Math.min(1, (window.innerWidth - margin) / w, (window.innerHeight - margin) / h); const scale = Math.min(1, (window.innerWidth - margin) / w, (window.innerHeight - margin) / h);
card.style.setProperty('--fit', String(scale)); // Fold the fit scale into the centering translate. The card is position:fixed
// at top/left 50%, so translate(-50%,-50%) centers it on the viewport and the
// scale shrinks it to fit — together, no scrolling at any size.
card.style.transform = `translate(-50%, -50%) scale(${scale})`;
} }
window.addEventListener('resize', scheduleFit); window.addEventListener('resize', scheduleFit);
window.addEventListener('orientationchange', scheduleFit); window.addEventListener('orientationchange', scheduleFit);

View file

@ -113,7 +113,7 @@
/* ---------- Base layout (full-screen, never scroll) ---------- /* ---------- Base layout (full-screen, never scroll) ----------
The viewport is locked to the screen; the active card is scaled by JS The viewport is locked to the screen; the active card is scaled by JS
(--fit) to always fit. It's tic-tac-toe everything stays in view. */ (--fit) to always fit. It's tic-tac-toe everything stays in view. */
html { height: 100%; } html { height: 100%; overflow: hidden; }
body { body {
font-family: var(--body-font); font-family: var(--body-font);
background: var(--bg); background: var(--bg);
@ -219,12 +219,14 @@ body {
} }
/* ---------- Cards & screens ---------- */ /* ---------- Cards & screens ---------- */
.screen { display: none; animation: fadeIn 0.5s ease; } /* Opacity-only fade: a transform on .screen would become the containing block
for the fixed-positioned card and break its viewport centering mid-animation. */
.screen { display: none; animation: fadeIn 0.4s ease; }
.screen.active { display: block; } .screen.active { display: block; }
@keyframes fadeIn { @keyframes fadeIn {
from { opacity: 0; transform: scale(0.96) translateY(10px); } from { opacity: 0; }
to { opacity: 1; transform: scale(1) translateY(0); } to { opacity: 1; }
} }
.card { .card {
@ -234,15 +236,26 @@ body {
backdrop-filter: blur(10px); backdrop-filter: blur(10px);
border: 3px solid var(--surface-border); border: 3px solid var(--surface-border);
transition: background 0.4s ease, border-color 0.4s ease, box-shadow 0.4s ease; transition: background 0.4s ease, border-color 0.4s ease, box-shadow 0.4s ease;
/* Scaled to fit the viewport by fitActiveScreen() in script.js */ /* Fixed + viewport-centered so a card taller than the screen still centers
transform: scale(var(--fit, 1)); (grid centering pins an over-tall item to the top). fitActiveScreen() in
script.js folds the fit scale into the transform:
translate(-50%, -50%) scale(fit)
so the whole card always fits with no scrolling, at any window size. */
position: fixed;
top: 50%;
left: 50%;
width: min(var(--maxw), calc(100vw - 16px));
transform: translate(-50%, -50%);
transform-origin: center center; transform-origin: center center;
will-change: transform; will-change: transform;
z-index: 2;
} }
.name-card { padding: 30px 30px 34px; } .name-card { padding: 30px 30px 34px; }
.game-card { padding: 36px; } .game-card { padding: 36px; }
.winner-card { padding: 56px 40px; text-align: center; position: relative; overflow: hidden; } /* No position override here inherit .card's position:fixed so the card stays
viewport-centered. fixed is still a positioning context for .celebration. */
.winner-card { padding: 56px 40px; text-align: center; overflow: hidden; }
/* ---------- Headings ---------- */ /* ---------- Headings ---------- */
.title, .game-title, .winner-title { .title, .game-title, .winner-title {