tgame/docs/README.md
Parley Hatch 2abfe4abd1 Initial commit: design docs
Working title 'tgame' is provisional. Top-level samples/ and
docs/samples/ are gitignored; visual/art pipeline lives outside
this repo.
2026-05-17 11:16:07 -06:00

24 lines
2.5 KiB
Markdown
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Brainstorming Docs
Loose notes on a mobile crafting game. Early phase — these are working ideas, not decisions. Refine freely.
- [00-concept.md](00-concept.md) — pitch, design pillars, references
- [01-core-loop.md](01-core-loop.md) — the gather→craft→equip→hire engine
- [02-roster.md](02-roster.md) — minions, classes, traits, paper-doll portraits, relationships
- [03-crafting.md](03-crafting.md) — stations, multi-tier supply chains, quality bands, discovery
- [04-expeditions.md](04-expeditions.md) — AFK timer-resolved, procedural events
- [05-economy-progression.md](05-economy-progression.md) — market, patrons, Guild Rank, dopamine sources
- [06-asset-pipeline.md](06-asset-pipeline.md) — AI in production, pre-rendered runtime, bundle strategy
- [07-item-cards.md](07-item-cards.md) — layered sprite composition, item cards, visible crafting choices
- [08-ux-ui.md](08-ux-ui.md) — inventory tiers, scene-based navigation, backdrops, notification surface
- [09-art-style.md](09-art-style.md) — pixel art, Floyd-Steinberg dithering, palette-as-art-direction, pixel/HD coherence rules
- [10-tone.md](10-tone.md) — confident fantasy stylization with muted weight (WoW × Quake × Machinarium), writing voice, audio direction
- [11-setting.md](11-setting.md) — generic medieval fantasy with gnomish-steampunk and dark-elf-necromancy flavor pockets
- [12-onboarding.md](12-onboarding.md) — five-beat first-five-minutes walkthrough, forced-crit hook, soft-not-modal tutorial discipline
- [13-reveal-choreography.md](13-reveal-choreography.md) — card-flip choreography per quality band, length-scales-with-magnitude principle, critical/discovery special cases
- [14-materials.md](14-materials.md) — materials taxonomy (raw / refined / components / consumables / trophies), supply chain depth, quality at every stage
- [15-audio.md](15-audio.md) — Kelethin-style mellow ambient direction, MIDI-source pipeline, sample-pack SFX strategy, mobile audio engineering
- [16-engagement-layers.md](16-engagement-layers.md) — three layers of crafting feel: juice, Master's Touch (Sherlock-style two-meter), adjacent-station synergy
- [17-foldins-2026-05-12.md](17-foldins-2026-05-12.md) — session fold-ins: Steam-first, session pacing, capability/risk model, interactive expeditions, consumables-as-economy-driver, named-character emergence + LotRO-style titles
- [99-open-questions.md](99-open-questions.md) — parking lot
- [samples/](samples/) — reference assets demonstrating the production pipeline