tgame/docs/README.md
Parley Hatch 2abfe4abd1 Initial commit: design docs
Working title 'tgame' is provisional. Top-level samples/ and
docs/samples/ are gitignored; visual/art pipeline lives outside
this repo.
2026-05-17 11:16:07 -06:00

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Brainstorming Docs

Loose notes on a mobile crafting game. Early phase — these are working ideas, not decisions. Refine freely.

  • 00-concept.md — pitch, design pillars, references
  • 01-core-loop.md — the gather→craft→equip→hire engine
  • 02-roster.md — minions, classes, traits, paper-doll portraits, relationships
  • 03-crafting.md — stations, multi-tier supply chains, quality bands, discovery
  • 04-expeditions.md — AFK timer-resolved, procedural events
  • 05-economy-progression.md — market, patrons, Guild Rank, dopamine sources
  • 06-asset-pipeline.md — AI in production, pre-rendered runtime, bundle strategy
  • 07-item-cards.md — layered sprite composition, item cards, visible crafting choices
  • 08-ux-ui.md — inventory tiers, scene-based navigation, backdrops, notification surface
  • 09-art-style.md — pixel art, Floyd-Steinberg dithering, palette-as-art-direction, pixel/HD coherence rules
  • 10-tone.md — confident fantasy stylization with muted weight (WoW × Quake × Machinarium), writing voice, audio direction
  • 11-setting.md — generic medieval fantasy with gnomish-steampunk and dark-elf-necromancy flavor pockets
  • 12-onboarding.md — five-beat first-five-minutes walkthrough, forced-crit hook, soft-not-modal tutorial discipline
  • 13-reveal-choreography.md — card-flip choreography per quality band, length-scales-with-magnitude principle, critical/discovery special cases
  • 14-materials.md — materials taxonomy (raw / refined / components / consumables / trophies), supply chain depth, quality at every stage
  • 15-audio.md — Kelethin-style mellow ambient direction, MIDI-source pipeline, sample-pack SFX strategy, mobile audio engineering
  • 16-engagement-layers.md — three layers of crafting feel: juice, Master's Touch (Sherlock-style two-meter), adjacent-station synergy
  • 17-foldins-2026-05-12.md — session fold-ins: Steam-first, session pacing, capability/risk model, interactive expeditions, consumables-as-economy-driver, named-character emergence + LotRO-style titles
  • 99-open-questions.md — parking lot
  • samples/ — reference assets demonstrating the production pipeline