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Parley Hatch e3a30f6962 feat(tools): AI-render → pixel-art pipeline (depth render + Primordyn dither)
- comfy-spike/comfy.py: depth → ComfyUI/Z-Image render bridge over LAN
- pixelart/pixelate.py: locked Primordyn recipe (Floyd–Steinberg, OKLab,
  linear-light) limited-256 dither; montage.py helper; primordyn_v2 palette
- README + .gitignore; curated before/after + contact-sheet samples

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-01 21:36:33 -06:00
.dev docs(spec): address critic findings on viz playground spec 2026-05-30 23:48:27 -06:00
reikhelm-core feat(core): room theming — RoomThemer classifier + themed renderer (10th pass) 2026-05-31 17:03:53 -06:00
reikhelm-viz feat(core): water & lava pools (PoolDecorator) + lava lighting 2026-05-31 00:41:48 -06:00
reikhelm-wasm feat(core): room theming — RoomThemer classifier + themed renderer (10th pass) 2026-05-31 17:03:53 -06:00
reikhelm-web feat(core): room theming — RoomThemer classifier + themed renderer (10th pass) 2026-05-31 17:03:53 -06:00
tools feat(tools): AI-render → pixel-art pipeline (depth render + Primordyn dither) 2026-06-01 21:36:33 -06:00
.gitignore feat(wasm+web): live browser dungeon playground (WASM core + atmospheric renderer) 2026-05-31 00:07:24 -06:00
Cargo.lock feat(wasm+web): live browser dungeon playground (WASM core + atmospheric renderer) 2026-05-31 00:07:24 -06:00
Cargo.toml feat(wasm+web): live browser dungeon playground (WASM core + atmospheric renderer) 2026-05-31 00:07:24 -06:00