reikhelm/tools/out/atlas/7/r14_E.png
Parley Hatch a12bcbbcad feat(art): re-bake the DESCENT campaign through the rev-2 pipeline
All 208 frames of seeds 7/69/59, rendered with per-direction cameras
(directedVantage: gap-centered when open, close + off-axis when walled,
per-class wall seed) and dithered through the speckle-free rev-2 recipe
(sRGB-spaced LUT, gamut-clamped diffusion, --overshoot 6).

Walls no longer grow phantom doors; the passage you walk is the passage
you see; shadows are warm stone instead of green confetti.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-12 00:37:03 -06:00

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