reikhelm/combat/combat-web/style.css
Parley Hatch 902a233229 feat(combat): playable browser front-end + AI monster portraits
A real-time consumer of combat-core (the front-end the spec designs for, §14):
pick a foe, manage your single Vigor pool, try not to spend your survival.

- combat-core: a HumanController (input-driven, spec §5) behind a shared intent
  cell, plus Encounter::tick_once / drain_events so a wall-clock front-end can
  drive the engine a tick at a time (§10). Trivial abilities (difficulty 0, e.g.
  auto-attack) no longer fizzle. Engine unchanged otherwise; 48 tests still green.
- combat-wasm: a wasm-bindgen Game bridge — tick-stepping, JSON world state, the
  player's ability list, and a flavorful MonsterAI that uses each monster's
  signature kit (the wraith curses your ceiling) on a coin-flip so big hits space
  into a readable duel. Own workspace member, kept out of the default host build.
- combat-web: an atmospheric battler. The signature dual Vigor bar shows fill,
  the regen-headroom ceiling, the ceiling marker, and the dark cracked fatigue
  zone in one bar — the squeeze made legible. Floating damage, cast telegraphs,
  combat log, result overlay. Verified end-to-end in a real browser.
- tools/portraits.py: stdlib text-to-image client reusing the proven LAN Z-Image
  stack (minus the depth ControlNet) to render the bestiary. 7 portraits committed.
- Added skeleton / troll / wraith monster stat blocks; bumped the duelist's
  durability so fights are readable (even-con ~30s) and active play beats every
  monster while passive auto-attacking loses the hard ones. Re-validated the sim:
  the skill gradient and anti-turtle guardrail still hold (auto ~1% → skill100 34%
  at even con). README findings updated to match.

Verified live: roster screen, win/lose, the dual bars, telegraphed casts, and a
3s active-play victory over the Skeleton Knight.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-03 12:46:47 -06:00

266 lines
11 KiB
CSS

/* Vigor — combined-pool combat front-end. Torch-lit dark fantasy. */
:root {
--bg: #0a0807;
--panel: #15110d;
--panel-edge: #2a2018;
--ink: #e8dcc8;
--ink-dim: #9c8a72;
--gold: #e8a13a;
--ember: #ff7a2a;
/* Vigor bar zones */
--fill: #6fd08a; /* current vigor — bright life */
--fill-glow: #b9ffce;
--cap: #3a5d50; /* regen headroom (cap - fill) */
--fatigue: #43160f; /* lost ceiling — dark, cracked */
--ceiling: #ffd98a;
--hit: #ff5b4a;
--heal: #7dffb0;
--curse: #c77dff;
--daze: #ffd24a;
font-size: 16px;
}
* { box-sizing: border-box; }
html, body {
margin: 0;
height: 100%;
background: radial-gradient(120% 90% at 50% -10%, #1c150e 0%, var(--bg) 60%);
color: var(--ink);
font-family: "Iowan Old Style", "Palatino Linotype", Palatino, Georgia, serif;
-webkit-font-smoothing: antialiased;
}
#app { height: 100%; }
.screen { min-height: 100%; display: flex; flex-direction: column; }
.hidden { display: none !important; }
/* ── Masthead / start ─────────────────────────────────────────────── */
.masthead { text-align: center; padding: 3rem 1rem 1rem; }
.masthead h1 {
margin: 0;
font-size: 4rem;
letter-spacing: 0.4rem;
color: var(--gold);
text-shadow: 0 0 18px rgba(232, 161, 58, 0.45), 0 2px 0 #000;
}
.tagline { color: var(--ink-dim); font-style: italic; margin: 0.3rem 0 0; }
.roster {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(190px, 1fr));
gap: 1.1rem;
max-width: 1080px;
margin: 1.5rem auto;
padding: 0 1.5rem;
width: 100%;
}
.foe {
background: var(--panel);
border: 1px solid var(--panel-edge);
border-radius: 10px;
overflow: hidden;
cursor: pointer;
transition: transform 0.12s ease, box-shadow 0.12s ease, border-color 0.12s ease;
display: flex; flex-direction: column;
}
.foe:hover {
transform: translateY(-4px);
border-color: var(--gold);
box-shadow: 0 10px 30px rgba(0,0,0,0.6), 0 0 22px rgba(232,161,58,0.18);
}
.foe img { width: 100%; aspect-ratio: 1; object-fit: cover; display: block; filter: saturate(0.92) contrast(1.04); }
.foe .fmeta { padding: 0.6rem 0.75rem 0.85rem; }
.foe .fname { font-size: 1.15rem; color: var(--gold); }
.foe .fblurb { color: var(--ink-dim); font-size: 0.82rem; margin-top: 0.2rem; line-height: 1.3; }
.legend {
display: flex; flex-wrap: wrap; gap: 1.2rem; justify-content: center;
color: var(--ink-dim); font-size: 0.8rem; padding: 1rem 1rem 2rem;
}
.swatch { display: inline-block; width: 0.9rem; height: 0.9rem; border-radius: 2px; vertical-align: -1px; margin-right: 0.3rem; }
.swatch.fill { background: var(--fill); }
.swatch.cap { background: var(--cap); }
.swatch.fatigue { background: var(--fatigue); }
/* ── Battle arena ─────────────────────────────────────────────────── */
#battle { padding: 1rem; gap: 1rem; }
.arena {
flex: 1;
display: grid;
grid-template-rows: 1fr auto 1fr;
gap: 0.5rem;
max-width: 760px;
margin: 0 auto;
width: 100%;
}
.combatant { display: flex; flex-direction: column; gap: 0.5rem; }
.combatant.enemy { align-items: center; justify-content: flex-end; }
.combatant.player { align-items: center; justify-content: flex-start; }
.portrait-wrap { position: relative; }
.portrait {
width: 184px; height: 184px; object-fit: cover; border-radius: 10px;
border: 2px solid var(--panel-edge);
box-shadow: 0 8px 28px rgba(0,0,0,0.7), inset 0 0 40px rgba(0,0,0,0.5);
filter: saturate(0.95) contrast(1.05);
transition: filter 0.2s, transform 0.08s;
}
.combatant.hurt .portrait { animation: shake 0.18s; }
.combatant.down .portrait { filter: grayscale(0.85) brightness(0.5); }
@keyframes shake {
0%,100% { transform: translateX(0); }
25% { transform: translateX(-6px); }
75% { transform: translateX(6px); }
}
.nameplate { display: flex; align-items: baseline; gap: 0.5rem; }
.cname { font-size: 1.3rem; color: var(--gold); }
.clevel { color: var(--ink-dim); font-size: 0.85rem; }
/* The signature dual Vigor bar */
.vbar-mount { width: min(440px, 90vw); }
.vbar {
position: relative;
height: 26px;
background: var(--fatigue); /* exposed base = lost ceiling */
border: 1px solid #000;
border-radius: 5px;
overflow: hidden;
box-shadow: inset 0 2px 6px rgba(0,0,0,0.6);
background-image: repeating-linear-gradient( /* cracked texture on fatigue zone */
-45deg, transparent 0 6px, rgba(0,0,0,0.18) 6px 7px);
}
.vbar-cap {
position: absolute; left: 0; top: 0; bottom: 0;
background: linear-gradient(var(--cap), #24403a);
transition: width 0.12s linear;
}
.vbar-fill {
position: absolute; left: 0; top: 0; bottom: 0;
background: linear-gradient(180deg, var(--fill-glow), var(--fill) 55%, #2f8f57);
box-shadow: 0 0 10px rgba(111,208,138,0.5);
transition: width 0.12s linear;
}
.vbar-ceiling {
position: absolute; top: -2px; bottom: -2px; width: 2px;
background: var(--ceiling);
box-shadow: 0 0 6px var(--ceiling);
transition: left 0.12s linear;
}
.vbar-num {
position: absolute; inset: 0; display: flex; align-items: center; justify-content: center;
font-size: 0.8rem; color: #06140c; font-weight: 700;
text-shadow: 0 1px 0 rgba(255,255,255,0.25);
font-family: ui-monospace, monospace;
}
.vbar.dazed .vbar-fill { background: linear-gradient(180deg, #ffe9a0, var(--daze) 60%, #b9821a); }
.vbar.down .vbar-fill { background: #555; box-shadow: none; }
.statusrow { display: flex; gap: 0.3rem; min-height: 1.5rem; flex-wrap: wrap; justify-content: center; }
.chip {
font-size: 0.68rem; padding: 0.12rem 0.45rem; border-radius: 999px;
background: #241a12; border: 1px solid var(--panel-edge); color: var(--ink-dim);
}
.chip.dazed { background: #4a3a12; color: var(--daze); border-color: var(--daze); }
.chip.dot { color: #9fd06f; }
.chip.regen_sabotage, .chip.fatigue_amp { color: var(--curse); }
.chip.mitigation { color: #7fd4ff; }
.chip.hot { color: var(--heal); }
/* cast / telegraph */
.cast {
position: absolute; left: 50%; transform: translateX(-50%); bottom: -10px;
width: 160px; background: rgba(0,0,0,0.7); border: 1px solid var(--ember);
border-radius: 4px; padding: 2px 4px; text-align: center;
}
.cast-label { font-size: 0.72rem; color: var(--ember); }
.cast-fill { height: 4px; background: var(--ember); width: 0%; margin-top: 2px; border-radius: 2px; box-shadow: 0 0 8px var(--ember); }
.combatant.enemy.casting .portrait { box-shadow: 0 0 28px rgba(255,122,42,0.6), 0 8px 28px rgba(0,0,0,0.7); }
/* ── Midline: floaters + log ──────────────────────────────────────── */
.midline { position: relative; display: flex; align-items: center; justify-content: center; }
.vs { color: #3a2c1c; font-size: 2rem; }
.floaters { position: absolute; inset: -60px 0; pointer-events: none; }
.floater {
position: absolute; left: 50%; font-weight: 700; font-family: ui-monospace, monospace;
font-size: 1.4rem; text-shadow: 0 2px 3px #000; animation: float-up 1.1s ease-out forwards;
}
.floater.up { transform: translateX(-50%); top: 10%; } /* damage to enemy (player dealt) */
.floater.down { transform: translateX(-50%); bottom: 10%; } /* damage to player */
.floater.hit { color: var(--hit); }
.floater.heal { color: var(--heal); }
.floater.curse { color: var(--curse); }
.floater.crit { font-size: 2rem; color: var(--daze); }
@keyframes float-up {
0% { opacity: 0; transform: translate(-50%, 10px) scale(0.8); }
15% { opacity: 1; transform: translate(-50%, 0) scale(1.1); }
100% { opacity: 0; transform: translate(-50%, -50px) scale(1); }
}
/* ── HUD ──────────────────────────────────────────────────────────── */
.hud { display: flex; gap: 1rem; max-width: 900px; margin: 0 auto; width: 100%; align-items: stretch; }
.actionbar { display: flex; gap: 0.5rem; flex-wrap: wrap; flex: 1; align-content: flex-start; }
.ability {
min-width: 92px; padding: 0.5rem 0.6rem; border-radius: 8px; cursor: pointer;
background: var(--panel); border: 1px solid var(--panel-edge); color: var(--ink);
text-align: left; position: relative; transition: border-color 0.1s, transform 0.06s;
font-family: inherit;
}
.ability:hover:not(:disabled) { border-color: var(--gold); transform: translateY(-2px); }
.ability:disabled { opacity: 0.4; cursor: not-allowed; }
.ability .akey { position: absolute; top: 3px; right: 6px; font-size: 0.7rem; color: var(--ink-dim); }
.ability .aname { font-size: 0.9rem; display: block; }
.ability .acost { font-size: 0.72rem; color: var(--ink-dim); font-family: ui-monospace, monospace; }
.ability .acd {
position: absolute; inset: 0; background: rgba(0,0,0,0.6); border-radius: 8px;
display: flex; align-items: center; justify-content: center; font-family: ui-monospace, monospace;
font-size: 1.1rem; color: var(--ink);
}
.ability[data-kind="auto"] { border-left: 3px solid #8a8a8a; }
.ability[data-kind="skill"] { border-left: 3px solid #b9c6d6; }
.ability[data-kind="spell"] { border-left: 3px solid #5aa6ff; }
.ability[data-kind="curse"] { border-left: 3px solid var(--curse); }
.ability[data-kind="dot"] { border-left: 3px solid #9fd06f; }
.ability[data-kind="recovery"] { border-left: 3px solid var(--heal); }
.ability[data-kind="defense"] { border-left: 3px solid #7fd4ff; }
.hud-side { width: 260px; display: flex; flex-direction: column; gap: 0.5rem; }
.auto {
padding: 0.35rem; border-radius: 6px; cursor: pointer; font-family: inherit;
background: var(--panel); border: 1px solid var(--panel-edge); color: var(--ink-dim);
}
.auto.on { color: var(--gold); border-color: var(--gold); }
.log {
flex: 1; min-height: 84px; max-height: 130px; overflow-y: auto;
background: #0d0a07; border: 1px solid var(--panel-edge); border-radius: 6px;
padding: 0.4rem 0.55rem; font-size: 0.78rem; color: var(--ink-dim); line-height: 1.45;
}
.log .lhit { color: #e8b98a; }
.log .lcurse { color: var(--curse); }
.log .lheal { color: var(--heal); }
.log .lbig { color: var(--daze); font-weight: 700; }
.log .lcast { color: var(--ember); }
/* ── Result overlay ───────────────────────────────────────────────── */
.overlay {
position: fixed; inset: 0; background: rgba(0,0,0,0.78);
display: flex; align-items: center; justify-content: center; z-index: 10;
}
.result-card {
background: var(--panel); border: 1px solid var(--panel-edge); border-radius: 12px;
padding: 2rem 2.5rem; text-align: center; box-shadow: 0 20px 60px rgba(0,0,0,0.8);
}
.result-card h2 { margin: 0 0 0.4rem; font-size: 2.4rem; letter-spacing: 0.1rem; }
.result-card.win h2 { color: var(--fill); text-shadow: 0 0 20px rgba(111,208,138,0.4); }
.result-card.lose h2 { color: var(--hit); text-shadow: 0 0 20px rgba(255,91,74,0.4); }
.result-card p { color: var(--ink-dim); margin: 0 0 1.4rem; }
.result-actions { display: flex; gap: 0.75rem; justify-content: center; }
.result-actions button {
padding: 0.6rem 1.2rem; border-radius: 8px; cursor: pointer; font-family: inherit; font-size: 1rem;
background: #241a12; border: 1px solid var(--gold); color: var(--gold);
}
.result-actions button:hover { background: var(--gold); color: #1a1109; }