reikhelm/combat/combat-web/portraits
Parley Hatch 5813ee3b5a feat(game): REIKHELM: DESCENT — playable first-person roguelike
The pieces finally meet: procgen dungeons + the baked EoB atlas pipeline +
the Vigor combat engine become one game. Three fixed pre-baked floors
(seeds 7 → 69 → 59, 208 frames), monsters/loot/encounters rerolled per run
and composited over the empty scenes; the Ember Sovereign waits at the
bottom.

- game-wasm: run state machine in Rust (manifest nav graph as dungeon
  truth, seeded spawning by theme/depth, embedded combat-core Encounter,
  vigor/fatigue persistence between fights, rest/potions/relics/flee,
  permadeath + victory). 8 native tests incl. a whole-run bot and a
  ScriptedPlayer boss-winnability probe used for tuning.
- game-web: no-framework front-end — title/death/victory screens, baked
  frames with screen-blend monster portraits, combat overlay (dual vigor
  bars, cast telegraphs, cooldown sweeps, floaters), minimap with fog,
  all SFX synthesized in WebAudio.
- balance: floor-scaled levels with a hero's edge over trash, no packs on
  floor 1, boss tuned by sim sweep (~35%/55% win at skill 50/80).
- campaign atlases now versioned (tools/.gitignore exception); boss
  portrait added to the Z-Image roster.

Verified end-to-end in-browser: an autopilot beat the full game through
the real UI (10 fights, 2 flees, Sovereign down), and died plenty before
that.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 23:30:50 -06:00
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battlemage.png feat(combat): playable browser front-end + AI monster portraits 2026-06-03 12:46:47 -06:00
boss.png feat(game): REIKHELM: DESCENT — playable first-person roguelike 2026-06-11 23:30:50 -06:00
duelist.png feat(combat): playable browser front-end + AI monster portraits 2026-06-03 12:46:47 -06:00
golem.png feat(combat): playable browser front-end + AI monster portraits 2026-06-03 12:46:47 -06:00
rat.png feat(combat): playable browser front-end + AI monster portraits 2026-06-03 12:46:47 -06:00
skeleton.png feat(combat): playable browser front-end + AI monster portraits 2026-06-03 12:46:47 -06:00
troll.png feat(combat): playable browser front-end + AI monster portraits 2026-06-03 12:46:47 -06:00
wraith.png feat(combat): playable browser front-end + AI monster portraits 2026-06-03 12:46:47 -06:00