reikhelm/combat/configs/default.json
Parley Hatch 5055feb4c3 feat(combat): deterministic combined-pool combat engine + sim + analysis
Build the full combat-system experiment from its spec, no slices deferred.

combat-core — pure, headless, deterministic engine (the single source of truth):
- One combined Vigor pool (HP+mana+stamina merged) with the two-axis
  (fill, ceiling) cost model; offense spends survival.
- Stagger cascade (absorbed/dazed/unconscious/dead), capacity = current fill,
  ceiling collapse via fatigue as the real loss condition; revive-on-recovery.
- Unified ability model (skills == spells) with the delivery+effects+potency+
  targets cost composer and a full effect library (fill/ceiling damage, DoT/HoT,
  regen-sabotage, fatigue-amp, mitigation buff/debuff, recovery).
- Ordered mitigation pipeline, config-driven con curve, competency/fizzle/resist,
  loadout/memorization, active-defense windows.
- Symmetric actors; pluggable controllers (SwingOnCooldown, ScriptedPlayer{skill},
  HoldAndPunish). Fixed-tick loop with the canonical within-tick resolution order;
  decisions are simultaneous within a tick so mirror matches are fair.
- Determinism is load-bearing: vendored order-independent RNG fork (+ integer
  chance_bp so no f64 touches the hot path) and integer fixed-point magnitudes
  with banker's rounding. 48 tests incl. bit-reproducible event-log integration.

combat-sim — batch harness: loads the config "table", runs con-tier x skill and
archetype sweeps (tens of thousands of fights), exports per-fight CSV, an
aggregated summary, and one fight's full event log.

analysis — pandas/matplotlib layer: difficulty curve, duration tent, anti-turtle
guardrail, stagger frequency, and one fight's fill/ceiling time series.

The sim did its job: the first default numbers produced a one-tick cliff and 82%
mutual-KO draws and surfaced the spec's deepest risk live (a poke skill strictly
worse than free auto-attack, so auto-only out-won the full kit). Tuning the table
moved it to the intended shape — duration tent peaking ~22s at even con, a
monotone skill->win-rate gradient (auto ~3% -> skill100 44% at even con), and a
green anti-turtle guardrail. That sim->measure->tune loop is the deliverable.

Own Cargo workspace, fully decoupled from the root reikhelm workspace.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-03 12:13:04 -06:00

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{
"_comment": "The combat 'table' (spec §11). Magnitudes are displayed units; ratios/percentages are basis points (10000 = 1.0 = 100%); durations are ticks. Editing this file is the primary balancing act. tick_rate ticks = 1 second.",
"tick_rate": 10,
"damage_variance_bp": 1500,
"regen": {
"dazed_regen_bp": 5000,
"floor_per_sec": 1
},
"stagger": {
"daze_threshold_bp": 10000,
"unconscious_threshold_bp": 15000,
"daze_duration": 8,
"revive_daze": 12,
"fatigue_ratio_bp": 2000
},
"competency": {
"level_per_point_bp": 200
},
"fizzle": {
"base_bp": 200,
"per_gap_bp": 150,
"max_bp": 9000
},
"cost_model": {
"base_fill_self": 0,
"base_fill_touch": 1,
"base_fill_melee": 1,
"base_fill_projectile": 2,
"base_fill_beam": 3,
"base_fill_aoe": 4,
"fatigue_ratio_bp": 2000,
"difficulty_per_fill_bp": 10000
},
"con_curve": [
{ "delta": -8, "mult_bp": 4000 },
{ "delta": -5, "mult_bp": 6000 },
{ "delta": -2, "mult_bp": 8500 },
{ "delta": 0, "mult_bp": 10000 },
{ "delta": 2, "mult_bp": 11500 },
{ "delta": 5, "mult_bp": 15000 },
{ "delta": 8, "mult_bp": 19000 }
],
"abilities": [
{
"id": "auto_attack",
"name": "Auto-Attack",
"school": "martial",
"delivery": "melee",
"effects": [ { "kind": "fill_damage", "magnitude_bp": 800, "cost_fill": 0 } ],
"cooldown": 10,
"cost_override": { "fill": 0, "fatigue": 1 }
},
{
"id": "quick_jab",
"name": "Quick Jab",
"school": "martial",
"delivery": "melee",
"effects": [ { "kind": "fill_damage", "magnitude_bp": 1700, "cost_fill": 6 } ],
"cooldown": 6
},
{
"id": "heavy_strike",
"name": "Heavy Strike",
"school": "martial",
"delivery": "melee",
"effects": [ { "kind": "fill_damage", "magnitude_bp": 4500, "cost_fill": 26 } ],
"cooldown": 22
},
{
"id": "fireball",
"name": "Fireball",
"school": "invocation",
"delivery": "projectile",
"effects": [ { "kind": "fill_damage", "magnitude_bp": 3500, "cost_fill": 24 } ],
"potency_bp": 10000,
"cast_time": 12,
"cooldown": 20
},
{
"id": "curse_of_weariness",
"name": "Curse of Weariness",
"school": "affliction",
"delivery": "projectile",
"effects": [ { "kind": "ceiling_damage", "magnitude_bp": 1400, "cost_fill": 16 } ],
"cast_time": 8,
"cooldown": 40
},
{
"id": "venom",
"name": "Venom",
"school": "affliction",
"delivery": "touch",
"effects": [ { "kind": "dot", "per_tick_bp": 250, "duration": 20, "cost_fill": 12 } ],
"cooldown": 30
},
{
"id": "enervate",
"name": "Enervate",
"school": "affliction",
"delivery": "projectile",
"effects": [ { "kind": "regen_sabotage", "reduce_bp": 6000, "duration": 30, "cost_fill": 10 } ],
"cast_time": 6,
"cooldown": 35
},
{
"id": "second_wind",
"name": "Second Wind",
"school": "restoration",
"delivery": "self_cast",
"effects": [ { "kind": "recovery", "magnitude_bp": 3000, "cost_fill": 3 } ],
"cooldown": 45
},
{
"id": "mend",
"name": "Mend",
"school": "restoration",
"delivery": "self_cast",
"effects": [ { "kind": "hot", "per_tick_bp": 200, "duration": 15, "cost_fill": 6 } ],
"cast_time": 10,
"cooldown": 45
},
{
"id": "guard",
"name": "Guard",
"school": "martial",
"delivery": "self_cast",
"effects": [ { "kind": "mitigation_buff", "stage": "active_defense", "amount_bp": 8000, "duration": 3, "cost_fill": 0 } ],
"cooldown": 15,
"cost_override": { "fill": 0, "fatigue": 2 }
}
],
"stat_blocks": {
"duelist": {
"name": "Duelist",
"team": 0,
"level": 10,
"max_vigor": 120,
"regen_idle_per_sec": 12,
"regen_combat_per_sec": 6,
"armor_bp": 1500,
"competency": { "martial": 50, "restoration": 30 },
"loadout": ["auto_attack", "quick_jab", "heavy_strike", "second_wind", "guard"]
},
"battlemage": {
"name": "Battlemage",
"team": 0,
"level": 10,
"max_vigor": 100,
"regen_idle_per_sec": 12,
"regen_combat_per_sec": 7,
"armor_bp": 500,
"competency": { "invocation": 50, "affliction": 40, "restoration": 25, "martial": 15 },
"loadout": ["auto_attack", "fireball", "curse_of_weariness", "second_wind", "guard"]
},
"golem": {
"name": "Golem",
"team": 1,
"level": 10,
"max_vigor": 260,
"regen_idle_per_sec": 6,
"regen_combat_per_sec": 3,
"armor_bp": 3500,
"competency": { "martial": 40 },
"loadout": ["auto_attack", "heavy_strike"]
},
"rat": {
"name": "Rat",
"team": 1,
"level": 8,
"max_vigor": 45,
"regen_idle_per_sec": 16,
"regen_combat_per_sec": 9,
"armor_bp": 0,
"competency": { "martial": 20 },
"loadout": ["auto_attack", "quick_jab"]
}
}
}