reikhelm/.dev
Parley Hatch 35c544e931 docs(combat): design spec for combined-pool combat system experiment
New sandbox experiment: a deterministic, fully-parameterized real-time
combat engine (EQ/Daggerfall lineage) built on a single combined Vigor pool
(health+endurance+mana) with ceiling/fatigue attrition, capacity-as-fill
stagger cascade, symmetric Actors + pluggable controllers, one composable
Ability model (skills==spells), and classless three-layer emergent identity.
Sim-first: headless deterministic engine + batch sweep harness + CSV/JSON
export for data-driven balancing. Rust engine (combat-core/combat-sim) +
Python analysis layer, in its own decoupled combat/ workspace.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-02 23:40:50 -06:00
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2026-05-28-procgen-map-core chore: record Task 13 + final v1 verification (all 13 tasks complete) 2026-05-28 22:34:21 -06:00
2026-05-30-browser-viz-and-organic-dungeons/spec docs(spec): address critic findings on viz playground spec 2026-05-30 23:48:27 -06:00
2026-06-02-combat-system/spec docs(combat): design spec for combined-pool combat system experiment 2026-06-02 23:40:50 -06:00
2026-06-01-fpv-prompts.md feat(render): real-geometry depth export + first-person explorable atlas 2026-06-02 00:02:14 -06:00
conventions.md chore: orchestration bookkeeping through Task 6 (progress, ledger, conventions) 2026-05-28 21:22:42 -06:00