reikhelm/deepfall/configs/default.json
Parley Hatch 277c158378 feat(deepfall): board-game design + balance-by-bot simulator
DEEPFALL: a tabletop game mashing up 9 loved games (SmashUp, Dragon
Rampage, Blood Rage, Catan, EverQuest, Daggerfall, Eye of the Beholder,
Quarriors, SmallWorld). Core fusion = SmallWorld decline + Blood Rage
glorious death -> three exits (Cash Out / Press On / Worthy End) under a
rising Maw that collapses a reikhelm dungeon floor-by-floor.

- deepfall-core: pure deterministic engine (vendored ChaCha8, 11 tests)
- deepfall-sim: balance-by-bot sweeps -> CSV/JSON
- analysis/analyze.py: stdlib ASCII heatmap (no deps)
- DESIGN.md (rules + post-critique revisions), FINDINGS.md (9-iteration
  balance journey), README.md
- reikhelm-core/examples/sample_dungeon.rs: dumps a real generated board

Method: adversarial design critics -> build -> simulate -> tune. 9
iterations compressed combo spread 77.8 -> 32.5 pts (all 36 combos
viable). Fixed deep-content lockout (value rises with the Maw), the
multi-collapse feel-bad (1 collapse/round cap; feel-bad now 0.00/game),
and dead combos. Open finding: Cash-Out and Worthy-End are substitutes
for a glory-maximizing bot.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 22:49:33 -06:00

30 lines
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JSON

{
"floors": 6,
"rooms_per_floor": 4,
"depth_coeff": 0.7,
"hand_size": 4,
"dread_threshold": 3,
"setback_loot": 3,
"recruit_cost": 2,
"loot_per_greed": 1.0,
"loot_depth_factor": 0.3,
"maw_base_rate": 0.15,
"maw_accel": 0.06,
"maw_dread_push": 0.02,
"max_collapses_per_round": 1,
"press_dread_push": 0.5,
"cashout_depth_dividend": 2.0,
"cashout_min_bank": 12.0,
"worthy_factor": 2.5,
"worthy_held_bonus": 0.0,
"value_rise_frac": 0.5,
"reentry_gap": 1,
"comeback_bp": 0,
"max_rounds": 40
}