No description
Per feedback ("not every room needs pillars"): default PillarConfig drops to
room_chance 0.30 / min_room 7 (was 0.55/7). A typical dungeon now has a couple
of distinctive pillared halls rather than pillars in most rooms — measured ~14
of 24 default seeds carry any pillars at all, usually just one room's worth.
The pillars slider still goes to 1.0 for full colonnades.
Also expose pillarTiles in the web state() hook (iteration/measurement aid).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
|
||
|---|---|---|
| .dev | ||
| reikhelm-core | ||
| reikhelm-viz | ||
| reikhelm-wasm | ||
| reikhelm-web | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||