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Parley Hatch 128dce6310 tune(core): make pillars an occasional special-room feature
Per feedback ("not every room needs pillars"): default PillarConfig drops to
room_chance 0.30 / min_room 7 (was 0.55/7). A typical dungeon now has a couple
of distinctive pillared halls rather than pillars in most rooms — measured ~14
of 24 default seeds carry any pillars at all, usually just one room's worth.
The pillars slider still goes to 1.0 for full colonnades.

Also expose pillarTiles in the web state() hook (iteration/measurement aid).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 00:29:14 -06:00
.dev docs(spec): address critic findings on viz playground spec 2026-05-30 23:48:27 -06:00
reikhelm-core tune(core): make pillars an occasional special-room feature 2026-05-31 00:29:14 -06:00
reikhelm-viz feat(core): pillars — PillarPlacer decorator + Tile::Pillar 2026-05-31 00:25:37 -06:00
reikhelm-wasm feat(core): pillars — PillarPlacer decorator + Tile::Pillar 2026-05-31 00:25:37 -06:00
reikhelm-web tune(core): make pillars an occasional special-room feature 2026-05-31 00:29:14 -06:00
.gitignore feat(wasm+web): live browser dungeon playground (WASM core + atmospheric renderer) 2026-05-31 00:07:24 -06:00
Cargo.lock feat(wasm+web): live browser dungeon playground (WASM core + atmospheric renderer) 2026-05-31 00:07:24 -06:00
Cargo.toml feat(wasm+web): live browser dungeon playground (WASM core + atmospheric renderer) 2026-05-31 00:07:24 -06:00