DEEPFALL: a tabletop game mashing up 9 loved games (SmashUp, Dragon Rampage, Blood Rage, Catan, EverQuest, Daggerfall, Eye of the Beholder, Quarriors, SmallWorld). Core fusion = SmallWorld decline + Blood Rage glorious death -> three exits (Cash Out / Press On / Worthy End) under a rising Maw that collapses a reikhelm dungeon floor-by-floor. - deepfall-core: pure deterministic engine (vendored ChaCha8, 11 tests) - deepfall-sim: balance-by-bot sweeps -> CSV/JSON - analysis/analyze.py: stdlib ASCII heatmap (no deps) - DESIGN.md (rules + post-critique revisions), FINDINGS.md (9-iteration balance journey), README.md - reikhelm-core/examples/sample_dungeon.rs: dumps a real generated board Method: adversarial design critics -> build -> simulate -> tune. 9 iterations compressed combo spread 77.8 -> 32.5 pts (all 36 combos viable). Fixed deep-content lockout (value rises with the Maw), the multi-collapse feel-bad (1 collapse/round cap; feel-bad now 0.00/game), and dead combos. Open finding: Cash-Out and Worthy-End are substitutes for a glory-maximizing bot. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
13 lines
318 B
TOML
13 lines
318 B
TOML
[package]
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name = "deepfall-core"
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version = "0.1.0"
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edition = "2021"
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rust-version = "1.96"
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description = "Pure, deterministic, headless engine for the DEEPFALL dice-bag delve game."
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[dependencies]
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rand_chacha = "0.10.0"
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serde = { version = "1.0.228", features = ["derive"] }
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[dev-dependencies]
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serde_json = "1.0.150"
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