# Python venv (regenerate: python3 -m venv .venv && .venv/bin/pip install pillow numpy opencv-python-headless) .venv/ __pycache__/ *.pyc # macOS .DS_Store # All pipeline outputs live here — depth maps, renders, dither, baked atlases, # and the local gallery of keepers. Regenerable; organized; not committed… out/* # …EXCEPT the DESCENT campaign atlases: they are the game's shipped art # (regenerating needs the LAN render box, so the keepers are versioned). !out/atlas/ out/atlas/* !out/atlas/7/ !out/atlas/69/ !out/atlas/59/ out/atlas/*/_work/ # Legacy ad-hoc outputs (pre-tools/out/ layout). Curated keepers live in pixelart/samples/. comfy-spike/out_*.png comfy-spike/depth_*.png comfy-spike/fpv_*.png pixelart/p_*.png pixelart/crypt_*.png pixelart/godray_*.png pixelart/*_x*.png pixelart/lock/