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3 commits

Author SHA1 Message Date
5813ee3b5a feat(game): REIKHELM: DESCENT — playable first-person roguelike
The pieces finally meet: procgen dungeons + the baked EoB atlas pipeline +
the Vigor combat engine become one game. Three fixed pre-baked floors
(seeds 7 → 69 → 59, 208 frames), monsters/loot/encounters rerolled per run
and composited over the empty scenes; the Ember Sovereign waits at the
bottom.

- game-wasm: run state machine in Rust (manifest nav graph as dungeon
  truth, seeded spawning by theme/depth, embedded combat-core Encounter,
  vigor/fatigue persistence between fights, rest/potions/relics/flee,
  permadeath + victory). 8 native tests incl. a whole-run bot and a
  ScriptedPlayer boss-winnability probe used for tuning.
- game-web: no-framework front-end — title/death/victory screens, baked
  frames with screen-blend monster portraits, combat overlay (dual vigor
  bars, cast telegraphs, cooldown sweeps, floaters), minimap with fog,
  all SFX synthesized in WebAudio.
- balance: floor-scaled levels with a hero's edge over trash, no packs on
  floor 1, boss tuned by sim sweep (~35%/55% win at skill 50/80).
- campaign atlases now versioned (tools/.gitignore exception); boss
  portrait added to the Z-Image roster.

Verified end-to-end in-browser: an autopilot beat the full game through
the real UI (10 fights, 2 flees, Sovereign down), and died plenty before
that.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 23:30:50 -06:00
f849d82d31 feat(wasm+web): live browser dungeon playground (WASM core + atmospheric renderer)
Phase 0+1 of the browser viz effort:
- core: drop unused `rand` dep (removes getrandom/libc → clean wasm32 build);
  derive serde on DungeonConfig + 5 sub-configs so the bridge can (de)serialize
- reikhelm-wasm: thin wasm-bindgen cdylib exposing generate(seed, config_json)
  -> JSON envelope (tiles as int codes, regions, edges, per-pass snapshots) and
  default_config_json(); holds no generation logic
- workspace: add reikhelm-wasm member; default-members keeps host cargo
  test/clippy on core+viz only
- reikhelm-web: vanilla-JS + Canvas 2D renderer running the real core live in
  the browser. Atmospheric look — lit stone floor, raised stone walls with
  rim-lit carved edges + top bevel, room light-pooling, amber door thresholds,
  vignette. Controls: seed/reroll, 9 config sliders, stage scrubber, semantic
  overlays (region outlines / graph / grid). window.reikhelm hooks for
  Playwright-driven iteration.

Core stays 115 tests green. Driven + screenshotted via Playwright MCP.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 00:07:24 -06:00
08e99e38a3 chore: scaffold reikhelm cargo workspace (core + viz crates)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-28 20:56:24 -06:00