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1a712e0c22 feat(deepfall): live 6-agent playtest + playtest-driven fixes
Ran an observed 6-player game with persona AI players (one per
Lineage/Calling) via a Workflow (72 agents): avgFun 7.3/10, 6/6 would
replay, tight 84-82-75 finish. PLAYTEST.md captures the session +
designer's assessment.

Findings the Monte-Carlo bots structurally missed:
- the careful/safe line feels UNFAIR, not just weak (banker finished
  last and resented it) — three human angles confirm the sim's
  Cash-vs-Worthy substitution finding
- humans hit the no-Last-Stand feel-bad 6x where rational bots hit it 0x
- deep-collapses-first geometry confuses newcomers (component fix)

Fixes (re-validated, 1000 seeds): WorthyEnd strategy 46.7 -> 42.5%,
safe lines lifted, 6p margin to 9.5%.
- Desperate Strike: a no-Last-Stand Take salvages 1/3 unbanked loot
- Extraction bonus: +3 glory per crew retired alive
- RULEBOOK: "Maw eats NEXT" indicator as a component rule

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 01:03:35 -06:00