docs(pipeline): iteration-4 QA sweep + strength-0.70 finding
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
b661989d4b
commit
a86b52b4c5
1 changed files with 19 additions and 1 deletions
|
|
@ -101,8 +101,26 @@ Campaign = seeds **7, 69, 59** (`game-web/game.js CAMPAIGN`), all previously bak
|
|||
the broken rev-2 (`a12bcbb`). Seed 7 done. Re-baking 69 + 59 through rev-3 (depths
|
||||
re-exported headless, old frames backed up to `compare/old_bake_<seed>/`).
|
||||
|
||||
## Iteration 4 — QA sweep + strength tune (2026-06-16)
|
||||
|
||||
Systematic QA of all 208 baked campaign frames (not just spot-checks):
|
||||
- **Closed walls (83): zero phantom doors.** Ranked every closed frame by
|
||||
center-vs-flanking-wall darkness; even the worst (r6_W forge, r11_E crypt, r0_W
|
||||
den) are genuine solid walls — the dark center is lighting falloff / a real
|
||||
stone mass, not a recess. The closed-body prompt fix holds campaign-wide.
|
||||
- **Open frames (125): median 0.18%% blown.** Low-contrast flags were false
|
||||
positives (atmospheric dark throne halls). One real pattern: deep-corridor
|
||||
frames — mostly **crypt** — blew out a white ceiling band at the top edge
|
||||
(r9_N 27.7%%, r13_N 21%%, r11_N 18%%).
|
||||
- **Root cause + fix:** the depth's near-ceiling top edge is gray ~209 (bright);
|
||||
at strength 0.85 the ControlNet forced it to overexposed white, amplified by
|
||||
crypt's "pale light". GPU A/B on r9_N: **strength 0.70 → 0.0%% blown** (vs 27.7%%
|
||||
at 0.85) with geometry intact; de-paling the prompt did nothing (cfg-1 negatives
|
||||
inert). Verified r0_N closed wall stays solid at 0.70 → one global strength is
|
||||
safe. **Set `bake_atlas.py --strength 0.85 → 0.70` (commit b661989).** Campaign
|
||||
re-baked at 0.70; 0.85 frames archived under `tools/out/compare/str85_<seed>/`.
|
||||
|
||||
### Optional later
|
||||
- Lower strength A/B (0.7) for more natural texture if any frame reads stiff.
|
||||
- The single-frame retry-on-empty in bake_atlas would avoid the occasional ComfyUI miss.
|
||||
|
||||
## Open levers if still hit-and-miss after strength tuning
|
||||
|
|
|
|||
Loading…
Reference in a new issue